Tuesday, May 25, 2010

Temple fires


Now I'm adding the last few touches that were still missing. Today I added colliders to the starting temple scene and also sprite fire. For a while I had realistic particle fire, but it never looked right. I was surprised how much more nostalgic the fire looked when I made it a simple sprite instead.

Monday, May 24, 2010

Beta soon

I can't believe it, but it's almost done! Months of work and learning programming will finally pay off. There are still a few bugs but I'm planing to have the beta ready this week.

Monday, May 10, 2010

Healing Fairy


This was the last thing I had to model for my game. I left it for the end because it isn't very important but I didn't want to leave it out of the game.

Sunday, May 2, 2010

Desert


Added flying rocks to the desert area. I don't want to put cactuses in this area because the Saguaro cactuses depicted in the original game are a stereotype of american western deserts and shouldn't be in a desert like this. This is a personal protest against incorrect facts. In Banjo-Kazooie the desert level had the wrong type of cactus for an egyptian desert. They obviously did no research or even bothered to google a picture of what a real desert looks like.

Sunday, April 25, 2010

New Areas


This is a small platforming section in the game just before you reach the first heart piece. I've had this place in mind since the beginning, so I designed the the tile set of the cave to also work for these outdoor platforms. The entire cave and this scene only take up 540KB even though there are over 300,000 polygons on screen.

Saturday, April 17, 2010

Intro Screen



I've recreated the intro screen from the game. Probably one of the best openings to a game on the NES. I'm still trying to figure out what sort of tricks I could do now that the scene is 3D. I experimented with letting the player walk around on the cliff and pick up the sword. But I don't think I'll have that in the final game. If I do it'll be an ester egg. hint, hint.

Sunday, April 11, 2010

Reflections


Added reflections in the water.